Learning, Design, and Technology Minor

The need for well-trained and experienced instructional designers in the modern workforce is on the rise. Based on standards from leading organizations in performance improvement and instructional design, the Learning, Design, and Technology (LDT) minor prepares students to (a) analyze the education and training needs of an organization; (b) effectively apply instructional design and learning theories in workplace contexts; and (c) design, develop, and evaluate learning solutions for face-to-face, online, and hybrid learning environments.

The minor in LDT requires a minimum of 15 credit hours including: 

12 hours of required classes:

  • LDT 3100 Foundations of Instructional Design (3 credits)
  • LDT 3300 Performance Improvement & Needs Assessment (3 credits)
  • LDT 3400 Instructional Design & Development (3 credits)
  • LDT 4100 Evaluation of Educational Programs (3 credits)

3 hours of an elective (select one from the list):

  • LDT 1100 Making Learning Fun
  • LDT 2100 Tools & Technologies for Learning
  • LDT 3200 Foundations of Visual Design for Learning
  • LDT 3500 Multimedia Design & Development for Learning
  • LDT 4200 Interactive Learning Environments
  • LDT 4300 Trends & Issues in Instructional Design
  • LDT 4500 Project Management of Instructional Design

All courses must be passed with a ‘C” grade or higher. The minor does not lead to any state teacher certification. 

KSU Catalog

 

Courses

  • This course provides the knowledge of the foundational theories, models, ethical principles, and career options in Instructional Design and Technology (IDT). Students engage in instructional design situations in which they apply the appropriate IDT models, theories, and ethical principles. Students select an IDT career option they are interested in and research the essential competencies of it to develop career goals within the IDT field.

  • This course enables students to develop foundational visual communication design skills related to instructional design. With a focus on visual design, typography, grid structures, and the application of these skills to achieve specific instructional and learner goals, students use industry-standard technologies to demonstrate visual design proficiencies. Students create effective instructional and learner artifacts through sketching, digital rendering, and apply instructional design practices and processes.

  • This course provides an overview of the emerging field of human performance technology (HPT). Performance issues can be found in any setting where individuals work toward a common goal in an organization such as corporate, military, and educational settings. Students complete a semester-long collaborative HPT project in which they conduct a needs assessment, identifying gaps between ideal and actual performance status. Students also analyze the causes of performance gaps, environmental issues, and causal influences to determine appropriate interventions. They recommend appropriate interventions to address identified gaps.

  • In this course, students create a complete instructional package by applying instructional design models, principles, and theories. Students engage in a semester-long collaborative project where they determine instructional objectives, design an instructional system to achieve the instructional objectives by applying relevant instructional design principles and theories, and develop an instructional package including instructional materials, supporting materials, assessments, and instructor guides.

  • In this course, students take a multimodal approach to uncovering the fundamental theories and practices of designing and developing for multimedia-rich learning environments. This course provides a practical introduction to current industry software suites and technology, including Adobe Creative Cloud and Articulate 360. Students can apply these multimedia and instructional design skills to multiple contexts (e.g., corporate training, online courses, and streaming video) to support diverse learners regardless of their background or experience.
  • This course examines models and methods of formative and summative evaluation of instructional design products and programs. The effective and efficient evaluation of instructional and training programs is a key task for instructional designers, particularly in the face of demands for greater accountability. As a result, instructional designers are under increased pressure to show how designed instruction works and identify possible improvements. In this course, students learn the theories, processes, and procedures of program evaluation via diverse instructional tasks, including case study analyses and role play.

  • This course examines the tools and technologies used to design interactive learning environments. apply their instructional design knowledge and technological skills to ILE design projects. Topics include understanding Quality Matters Rubrics, using various Learning Management Systems, designing interactive learning environments using tools like Adobe Captivate, Articulate Storyline, and SCORM, and integrating accessible tools to ensure the accessibility of the interactive learning environments.
  • In this course, students examine recent trends and issues associated with the field of instructional design. Topics may include personalized learning, adaptive learning, social learning, mobile learning (mLearning), content curation, interactive video, universal design for learning (UDL), eXtended reality, gamification, rapid development, microlearning, artificial intelligence, and other topics.
  • Project management in instructional design requires the examination and application of core principles of planning, scheduling, resource allocation, budgeting, proposal preparation, cost control, risk assessment, and personnel management. In this course, students design an effective instructional design project management plan focusing on these core principles. Additionally, students develop an active understanding of project management vocabulary and software, stakeholder interactions, and other foundational concepts related to project management for instructional design.

As a student in the Learning, Design, and Technology program at Kennesaw State University, I can confidently say that learning, design, and technology played a crucial role in preparing me for the real world. A few things that impressed me during my time in the program were learning practical applications, understanding technical integrations, and having faculty expertise. I am confident and equipped to tackle challenges and excel in this field

Mikaila Manley

Student 

In the LDT program, I've gained the skills to craft captivating learning experiences and discovered the diverse career paths at the intersection of technology and education. It's an ever-evolving field where my enthusiasm for design and learning can make a real impact on the future of education!

Sara Boulos

Student 

 

Choosing the LDT program has been a game-changer for my career aspirations. From the beginning, I felt supported and challenged by my professors which prepared me well for my internship. What sets this program apart is its innovative approach as the first bachelor's program in the field in Georgia. This distinction means I can enter the workforce sooner with the latest knowledge and skills. Throughout my classes, I've appreciated the hands-on projects and personalized guidance, which have grown my abilities to design effective learning experiences. Thanks to this program, I feel confident and well-equipped to make meaningful contributions in the instructional design field

Katelyn Brown

Student 

Contact Us

For more information, please email the Program Coordinator, Dr. Yvonne Earnshaw, at LDT@kennesaw.edu or call the School of Instructional Technology and Innovation office at (470) 578-3262.