The Innovative Creativity Research Community facilitates interdisciplinary collaboration in the following fields: innovations
in creative media and performing arts, modeling and simulation, interactive media,
game design, AI in creativity, architectural solutions, and more.
By fostering supportive communities for researchers across disciplines, promoting
knowledge exchange, and enabling access to internal and external funding, we aim to
catalyze impactful innovations, quality publications, and cutting-edge perspectives
in creation and storytelling.
Robin Puttock with Jacqueline Springfield, Tom Okie, Autumn Eckman, McCree O'Kelley,
Maria del Mar Ceballos, Mario Bretfield, Michael Blackwell, Justin Wilson
The Performance of Place: Historical Landscapes and Cultural Narratives
How can we learn from marks made upon the land? How might a contemporary performance
evoke and critically explore a particular place? This spring, KSU students enrolled
in Performance of Place, an interdisciplinary course at Kennesaw State University
(KSU), will draw on landscape studies, contemporary dance, Indigenous and Black histories,
set design, digital fabrication, and architectural site readings to create and perform
a historically based production that explores the meaning of place at The KSU Field
Station in Acworth, Georgia, which has been a site for biological, archaeological,
and architectural research, a farm raising vegetables to feed KSU students, a concrete
factory for the expansion of I-75, an intended interstate rest stop, and an unremarkable
piece of piedmont land hosting cotton cultivation, cattle pasture, and forest.
The expected outcomes of the project include two student performances on the land
of the Field Station during two subsequent Saturdays in the Spring. The content will
be presented to diverse audiences in an interdisciplinary vignette format. The specific
design of each vignette will be primarily student-driven, inspired by both the research
presented initially by the faculty, staff and guests, and by the research completed
by the students during the semester in each of the content areas of expertise of faculty,
staff and guests involved.
Transformer AI brings together AI scholars and practitioners in a unique forum to share the latest in both research and practice. Speakers include Luke Dicken, head of AI at Take Two Interactive; Dr. Hartmut Koenitz, Professor in Media Technology at Södertörn University in Sweden and author of “Understanding Interactive Digital Narratives;” Dov Jacobson, president of GamesThatWork; Dr. Victoria Lagrange, head of the Kennesaw State University Game Narrative Lab; Kent Keirsey, founder of Invoke AI and owner of the first copyright for AI-generated art; and many more.
Through discussions, hands-on workshops, and interactive play, we will examine AI’s impact on game design, storytelling, player engagement, and the broader cultural landscape.