Program Schedule

  • 3:30 - 4:00 PM - Student check-in
  • 4:00 - 4:30 PM - Check-in judges, industry partners, networking. Students, bring your resume.
  • 4:30 - 5:00 PM - Welcome followed by Flash Session
  • 5:00 - 6:20 PM - Judging of student projects & browsing
  • 6:20 - 6:40 PM - Pizza & Networking. Students, bring your resume!
  • 6:40 - 6:50 PM - Recognition of Judges 
  • 6:50 - 7:10 PM - Keynote Speaker
  • 7:10 - 7:30 PM - Presentation of AwardsOutstanding Student Awards
    • Best Undergraduate Project
    • Best Graduate Project
    • Best Undergraduate Research
    • Best Master's Research
    • Best PhD Research

Judges and Sponsors

Judges and Sponsors coming soon.

Rubrics

  • Undergraduate and graduate projects: scale 0- 10 with 0 representing "Poor" and 10 representing "Exceeds Expectations"

    • Successfully completed stated project goals and reported deliverables (0-10)
    • Methodology/Approach: All required elements are clearly visible, organized, and articulated (0-10)
    • Effective verbal presentation (0-10)
    • Evidence of Rigor (0-10)
    • Merit and Broader impact (0-10)

    Games: scale 0 - 10 with 0 representing "Poor" and 10 representing "Awesome"

    • TECHNICAL: Technically sound with appropriate visual & audio fidelity(0-10)
    • GAMEPLAY: Engaging & Fun, with an intuitive UI. Rules of play are clear. Includes a win/lose state(0-10)
    • ORIGINALITY: Sound, Art, Design, or Code(0-10)
    • Evidence of Rigor (0-10)
    • Merit and Broader impact (0-10)
  • Alumni Judges will judge the Undergraduate Capstone projects to determine the “best” from those presented. Undergraduate Capstone Project titles start with the letters “UC –“ on their poster. 

    • Team Approach: 20 pts (did the team work together effectively to meet goals)
    • Presentation: 20 pts (did the team sell the idea)
    • Use of Technology: 40 pts (is technology being used an effective way)
    • Feasibility/Impact for Business/Industry: 20 pts (doable/valuable/effective)

Project Listing

  • Exploratory Project that is not judged. This category is reserved for students who are still taking foundation courses (e.g. CSE 1321, IT 5443), and for teams with more than 5 members.

    Content coming soon.

  • Academic courses undergraduate (e.g. capstones, games, innovative special topics projects, other course projects)

    Content coming soon.

  • Academic courses graduate (e.g. capstones, games, innovative special topics projects, other course projects)

    Content coming soon.

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Fall 2023 Winners

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    • by Thacker, Alexander, Boakye-Danquah, Cedric, Adeyemo, Damola, Ndiaye, Abdoulaye, Asante, Lydia
      Abstract: In this project, we built a curriculum and course web portal to have all curriculum and course information in one place with easy search and browse interfaces. Currently course data and information are scattered in various places. These include essential information like course description, learning outcomes, sample syllabus, offering schedule and history. It also includes curriculum development information for department use, such as coordinator, developer, revision schedule, open learning materials. We collected all sources of IT course information and built a database to integrate the data in one place. Through this, we can build a complete profile of a course and our curriculum. Then, a data driven interactive web app can pull the data from the database and display all course information to users in dynamic views. This is meant to consolidate a large amount of information about IT courses into one place so students and faculty can easily find the otherwise fragmented information.
      Department: Information Technology
      Supervisor: Dr. Jack Zheng
      Topics: Application Development
      Presentation | Poster | More Information
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